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Get your Sim Girl in thirteen days: ---------------------------------- Start with Strength 28, Knowledge 1, and Charm 1.Train at the swimming pool solidly twice a day until Friday Day 12, increasing your Strength and Charm and gaining money.There is not anything there, but if you click it you will fight the two enemies that are trying to take your girl.Repeat this at least twelve times and you should have 6,000 relationship points.

At the start of the game, the player chooses a name for their character.

In fact, many romance games are Visual Novels, which is a much different game style.

(See for example, the difference between the series, which is very close to a Visual Novel style of gameplay, and the DOA Xtreme series, which is the closest thing to a true Dating Sim with mass-market appeal in the US.) If the game plays out like a Choose Your Own Adventure, that's a Visual Novel.

Recently I just had a break from work so I picked up the old Simgirls file and played around with it a little bit. There is no way for Simgirls to compare with any modern flash games in terms of quality, but hopefully it can still bring back some good old memories, just like what it did to me. There are tons of new really hardcore hentai scenes so please play it in a dark basement :) In this version 5.0, I took away the little green sim-man and Ami's ending from the story. This version focuses on Tomoko, the original Simgirl and her stories, but some of the scenes will need certain requirements to unlock. For example the uppercut move during fights is more powerful than ever, since it is relatively hard to pull it off.

This time I removed Ami's ending and focused on finishing Tomoko's story. I have also rearranged the locations to earn special items so it is more consistent with the game flow.

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